There is a Kinokuniya bookstore across the river in Edgewater, NJ. We stumbled onto it while we were looking for the Trader Joe’s that’s a few minutes up the road. Kinokuniya is a Japanese bookstore. The first time I visited one was with my wife in Singapore. They have a large selection of Japanese and English language books, magazines, and manga.
The Kinokuniya in Edgewater also has a stationary consignment shop inside that is pretty nice. The shop is located in the same shopping center as Mitsuwa Shopping Center, a Japanese grocery store with a food court. Mitsuwa is pretty cool, too. I like walking down the aisles and looking at the products. They also carry items that we already enjoy like Ito Ten roasted rice green tea and Yakult, a probiotic drink.
Anyway, Kinokuniya is set up so that when you walk in, you’re in a section with a bunch of cute knickknacks and collectibles. One of those collectibles is called Smiski – Opens Japanese language website. It’s basically a blind-box item, where you open a box and get a random version of the collectible.
When I saw them, I was reminded of these forest spirit things from an animated movie called Princess Mononoke.
After a few visits, I decided that I wanted to buy one and open it. I don’t know why, but I like the idea of having them on my bookcases, or in random places in the apartment. It would be fun.
I picked a series 4 box. I was hoping to get the guy laying down with a smaller Smiski sitting on his head, but I got this guy that’s climbing up the edge of my books, which is also fun.
They’re supposed to glow in the dark, but I haven’t noticed that happening with mine. I don’t think it’s defective, though. The spot it’s sitting in doesn’t get much natural light.
I’m looking forward to picking up more of these. Maybe once a month?
Destiny 2, despite its obvious flaws and drawbacks, is a pretty fun game. I mean, I can’t understand how Bungie released a second Destiny game that doesn’t have an area, zone, or Clan chat channel. They claim they want you to make friends in the game that you can play with, but how can you do that when you can’t engage people in conversation?
I’m also not happy that they still haven’t implemented an in-game party finder system for end-game content. Why should I have to use another site or even another device to try to get that done? It should be baked into the game.
Still, the PvP can be fun when you get a group that has good chemistry (for your team at least, probably not for the other guys). I think the PvP is what I like most about Destiny 2. It’s what I liked most about Destiny 1 as well. It’s what will keep me coming back to play more than anything.
I’d like to see more open world activities with coherent lore. I’d like to see more opportunities to interact with other characters. I’d like to see a crafting system. But then, maybe I’m asking for Destiny 2 to become something it wasn’t intended to be? I could really go for a sci-fi MMO. I never played Star Wars Online and I heard that some update or expansion made it trashy so I never will.
I enjoyed the exercise in world building that this book seems to represent. The author laid out the history of Anderith and then used that foundation to give us a story about political intrigue and domination.
I also enjoyed how things played out at the end, though I’m not sure it made much sense. The common people would be the ones to suffer the most, while the elites who manipulated them in the first place would likely escape retribution, like Dalton. So, could that really satisfy Richard’s desire for vengeance? It does make his actions seem more juvenile. What he’s doing at the end of the story is pretty juvenile too. “They don’t like me so I’m going home!” Isn’t this guy supposed to be Lord Rahl? Wouldn’t his past experiences have hardened him up and made a man out of him by this point? Are his actions believable?
I feel like Goodkind spends a lot of time building new characters up and developing them in really creative ways, only to have them meet their ends in extremely anti-climactic situations that felt rushed and left me wondering what the point of learning about them was in the first place.
That rushed feeling permeates the last 60 pages or so of the book. One moment everything is fine, and then suddenly the enemy is there and everything quickly wraps up in catastrophe. It doesn’t feel measured. It doesn’t feel like good storytelling. It feels like the author put too much time into the build-up and then realized he only had 50 pages to find some sort of conclusion. The ending was choppy and unsatisfying. Goodkind also puts too much weight on weak storylines. The prime example is using Franka’s situation at the end of the book to explain Dalton’s change of heart, but for that to be believable Dalton’s relationship with Franka should have been more deeply examined.
The story could have been better if Goodkind had spent less time detailing characters and a culture that were disposable and had spent more time developing the main characters instead. Throughout the story, all of the main characters fail to work together. The actions they take aren’t believable given their situations. Kahlan doubting Richard and the mud people elder about the chicken is the most glaring example. Why would they lie about it, and if it had turned out to be untrue, so what? They’d have checked and maybe killed a few chickens and then they could have settled things. Instead, she gets portrayed as a doubting, whining bitch that slows down story progression, which isn’t fair to her considering who she is supposed to be. Richard has his turn to be an idiot when he doesn’t trust Kahlan’s opinion later on in the story.
The story just feels like a wasted opportunity, or like filler material.